I mostly agree with your critique of the second game but one thing I will push back against is the idea that Joel's actions at the end of the first game were unambiguously (1) "what any father would do" and (2) "proper."
That's fine, and I am going to also push back to defend my stances, and try to offer some details from the game to defend my views.
I very much disagree with the first - I don't think every father would murder numerous morally neutral, if not morally good, strangers to save their own kid's life in that situation,
Several things wrong there. Starting here, the characterization of "strangers" is a charitable deflation of what they are. The FIreflies were identified throughout as a militia group, one that Tommy (identified as a good person)
chose to leave before our story events. In game 1 Ellie and Joel are attempting to fight their way across America to reach the Fireflies because they must deliver Ellie to doctors working on a cure. season 1 of the TV show, and how they discuss it in Boston.
I accept your assertion that not every single father of every kind would murder to save her, but your "morally neutral, if not morally good" characterization is false. It is a war from the start, for Joel and all the soldiers who are Fireflies. The doctor came at Joel to kill for a cure, the soldiers were there to kill the enemy. They brutalize Joel at each point in the scenes of him with them. The point is not
every father, the point is Joel and what he personally lost before as his intolerably horrific life story. It is
impossible for him morally--within his own morality-- to allow another daughter, albeit surrogate, to be killed.
Lastly, your use of the term "murder" is questionable in the extreme. It is a warfare situation in which Joel is at war to save Ellie, at that point.
even understanding Joel's past trauma, and especially in light of the fact that Ellie herself was making the choice to sacrifice herself.
In the game this is false; Ellie is put to sleep and there is no suggestion she was told she had to be killed in their process. She is not saved by Joel before being put asleep, but after, after saving her from nearly drowning, and within seconds of having fatal brain surgery. In the game the Fireflies and Marlene are clearly depicted as not regarding Ellie as a human being, or her life mattering at all except as their means to an end. Marlene makes it clear that Ellie did not know by saying "it's what she would want." Would? Not did. Marlene is not just dismissive of Joel's concerns, she will not even allow him to see her ever again, and when he begins to respond to this he is kicked brutally in the back. This is twice the Fireflies have brutalized Joel for no reason. The first time was when he was in the process of rescuing Ellie from nearly drowning, and needing help. Marlene and the FIreflies treat both Ellie's life as a sacrifice and Joel as a person to be brutalized, killed if needed, and then just told to leave, that he should just forget about Ellie.
I think some fathers would have had another conversation with Ellie to make sure she understood and give her one last chance to reconsider, then respected her wishes; some might have let it happened then killed themselves; some might have let it happen and gone on living to honor and experience the hopefully new world her sacrifice had bought. Playing through the end of the first game as Joel, I was saying "no no no no" as I had to shoot and kill all the Fireflies to get Ellie out. It was a difficult sequence to play through.
I am astonished at that, I was 100% all in to save Ellie in my play-throughs, but actually you
can play through it, stealth style, with very few kills. The TV show has an agenda of making Joel far less favorable and has him kill all he meets. I could digress on that lame narrative annoyance but skip it for now.
And from a moral perspective, I outright disagree with the idea that it was necessarily "proper" to refuse to sacrifice Ellie - and murder all the Fireflies - simply because the cure was "no certainty" and because the Fireflies displayed some questionable ethics throughout the game. Whatever the case, it was what Ellie wanted - it was, to Ellie, the point of all the difficulty they'd gone through, to be part of making a cure. Joel took the decision entirely out of her hands, and then lied to her about it, making her unknowingly complicit in what he did.
This is not correct, as I have detailed, and a lot of change to the story has happened in the second game and in the TV show. Fireflies were not good, Ellie was not told, was the story.
Honestly I think it undercuts the brilliance of the first game to suggest that Joel's choice at the end was morally and emotionally uncomplicated.
It
is complicated, it is not moral for him, as Joel, to allow her to be killed for a cure, real or not. In all formats he is emotionally damaged as a character, and his experiences morally demand his choices.
The moral ambiguity of what Joel did - and making gamers consider and debate what they would have done in the same circumstance - was a big part of what made the game so special, beyond just how good a game to play it was overall. So while I agree with some of your critiques of the second game, the fact that it refused to treat Ellie and Joel as the unambiguous "good guys" - and Abby and her friends as the unambiguous "bad guys" - was not really a significant issue from my perspective.
I never had a problem with some supposed need of keeping a good guys versus bad guys narrative, and I have very often decried that simplistic approach in books, theater, and movies as melodrama, and false to the realities of the human condition. It is not, in essence, a problem for me to have Joel killed in the story, or to have Abby as his killer to be a playable character in a game, but as I wrote, any narrative that is only about revenge is not interesting to me. Part 2 is simply making Ellie horrible like Abby was, and trying to show us revenge versus revenge. Worse, the attempt by Druckman to "teach me" that revenge is meaningless, and have that "lesson" be the story --instead of one about caring for the life of another person, in a game is naive and silly.